Thursday, 16 September 2010

Reach for that Halo

And indeed it is epic. Yes, at it's heart it is more Halo with few significant additions or changes to the formula. But it is all carried out a grand scale to the planet spanning fall of the titular human colony to the presentation and wealth of features in the package itself.

Alongside the campaign (noticeably darker in tone previous installments) you have the ever engaging Halo multiplayer with all it's options, the Forge, the Theater (a feature that continues to impress) and Firefight.

Firefight being the mode introduced in ODST that sees you fight off successive ways of enemy forces in the quest to score as many points as possible and it really is quite compulsive. On top of this four player co-op is available for Firefight and the main campaign.

Elsewhere the game engine has been overhauled and rebuilt and is now prettier than ever and capable of vast battles over open landscapes. The Covenant AI is scarily impressive as enemies behave as if they want to survive, well apart from the deliberately suicidal ones.

Plus this time the engine stretches to some fun space battles Star Wars style as the collection of Warthogs, Banshees and bikes extends to Space Fighters and Harrier Style fighter aircraft.

If developer Bungie keep their word and indeed never return to the Halo franchise they have gone out on a high note that can proudly sit atop the Halo tree.

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