As far as I can see, there’s only one way to transform this catastrophic non-event of a game into something halfway decent, and that’s to set it in Baltimore.
Think about the possibilities! Instead of properties, you have corners. You still get houses, of course, but run-down ones which may or may not have bodies stashed in there by that bounder Marlowe. Instead of those boring Community Chest (“Also known as your mother!”) spaces, you could be required to draw special Clay Davis “Shhiiiiiiiiiiiiiiiiiit” cards which crush your spirit with unreasonable demands from City Hall (all the Chance cards involve your mates getting shot, or stabbed, or addicted to heroin, obviously). When the cops send you randomly to jail, it will no longer seem like an arbitrary game mechanic and more like a biting satire of a corrupt system (obviously you have a dangerously high chance of being strangled in the big house before you have time to role a double). We can replace some of the less relevant playing pieces with a broken soldier and hooker-packed cargo container. And lastly, each time you pass Go, you lose $200 as Omar pops up to brutally shaft you (if you’ll pardon the expression). The damn thing still won’t end, obviously, but this is no longer bad game design, this is a poignant commentary on the hopelessness of life in Baltimore. After all, the game never ends, aight?
Authors note: we recommend you play the game heavily drunk, and settle all disputes with extreme physical violence. Buy now and receive a complementary McNulty curly-pube wig.
(Oh, and anyone claiming Baltimore Monopoly and Middlesbrough Monopoly are the same thing can piss off right now. Baltimore is in the grip of a heroin epidemic, whereas Middlesbrough is all about the child prostitution).
(Oh, and anyone claiming Baltimore Monopoly and Middlesbrough Monopoly are the same thing can piss off right now. Baltimore is in the grip of a heroin epidemic, whereas Middlesbrough is all about the child prostitution).
(Picture courtesy of Senior Spielbergo).
1 comment:
Tunguska? Unexplained? It's almost like you're trying to bait me.
Still, it really is quite clever how copious exposure to GTA can have such a profound effect on one's thought processes.
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