Wednesday 11 June 2008

More Wire Board Game Tie-Ins

Right, I'm already sick of this run of posts, so I shall bring it to an apocalyptic close with a run-down of some of history's best-loved board games and how we can make them relevant to the drug war in Bodymore, Murdaland.

The Wire Snakes and Ladders

Underscore the desperate pathos of street life in Maryland's largest city by making the board twice as big, removing all the ladders, and re-painting the snakes as dragons that kill you if slid down sufficiently many times.

The Wire Settlers of Cataan

Clay Davis never lets you build any settlements, no matter how many sheep you slip into his back-pocket. Then Omar shoots you. A game of low cunning and crushing inevitability.

The Wire Escape From Atlantis

Dockworkers have more than union-busters and suffocated hookers to deal with as a Katrina-style storm threatens to sweep the waterfront away entirely. Take on the role of Frank Sobotka as you attempt to evacuate your stevedores whilst under fire from local drug-lords, federal investigators, and unconvincing sea monsters.

The Wire Space Crusade

Just set The Wire in space, basically. How could that not be awesome? Omar could have a plasma-gun, for God's sake; presumably from one of those A planets.

Next week: Battlestar Galactica Ludo.

No comments: